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JavaScript for Kids: A Playful Introduction to Programming

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Price: $20.99



From the Publisher

Why JavaScript?

This book is as much an introduction to programming in general as it is to JavaScript. You’ll learn how to write JavaScript from the ground up. Each chapter will introduce one concept at a time, building on what you learned in previous chapters. You”ll also find challenges that encourage you to expand on the examples in the book and write your own code. By the end you’ll be programming your own games and animations!

If you”re picking a first programming language to learn, why choose JavaScript? Well, first off, it’s easy to start writing JavaScript. All modern web browsers can run JavaScript code, so as long as you have a browser on your computer, you can write and run JavaScript without having to install anything else. This is very different from most programming languages, where you need to download tools like an interpreter or compiler just to run your code.

JavaScript is also a really fun language to write. It gives you a lot of freedom to write code in your own style, and it can be forgiving of your mistakes.

Plus, programming in JavaScript opens up a whole world of opportunities. JavaScript is most commonly used to make web pages interactive, but it can also run on web servers to create whole websites, and you can even use JavaScript to control robots!

This book is divided into three parts

Part I: Fundamentals covers all the basic elements of JavaScript, including the different data types, conditional statements, loops, and functions. You”ll also learn how to create simple HTML web pages, and create a text-­based version of the game Hangman.

Part II: Advanced JavaScript introduces more advanced techniques that build on the basics from Part I. These include jQuery, object­-oriented programming, running code at intervals with timers, and responding to browser events like clicks. You’ll use your knowledge of click events to build a game called Find the Buried Treasure!

Part III: Canvas introduces the HTML5 canvas element, which is a blank area that you can use JavaScript to draw on. You”ll learn how to draw to the canvas, how to animate your drawings, and then how to control those animations using the keyboard. Finally you”ll put all this together to recreate the classic game Snake.

The book ends with a glossary and some resources to help you continue your journey as a programmer.

Publisher ‏ : ‎ No Starch Press; 1st edition (December 14, 2014)
Language ‏ : ‎ English
Paperback ‏ : ‎ 336 pages
ISBN-10 ‏ : ‎ 1593274084
ISBN-13 ‏ : ‎ 978-1593274085
Reading age ‏ : ‎ 9 years and up
Lexile measure ‏ : ‎ 1040L
Grade level ‏ : ‎ 4 – 6
Item Weight ‏ : ‎ 1.68 pounds
Dimensions ‏ : ‎ 7 x 0.8 x 9.25 inches
Price: $20.99

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