Price: $30.60
From the Preface
Games rule mobile devices. The iPhone, iPad, and iPod touch are all phenomenally powerful gaming platforms, and making amazing games that your players can access at a moment’s notice has never been easier. The iTunes App Store category with the most apps is Games; it includes games ranging from simple one-minute puzzle games to in-depth, long-form adventures. The time to jump in and make your own games has never been better. We say this having been in iOS game development since the App Store opened. Our first iOS game, in 2008, a little strategy puzzler named Culture, led us to working on hundreds of other awesome projects, ranging from a digital board game for museums to educational children’s games, and everything in between! The possibilities for games on this platform are only becoming wider and wider.
This book provides you with simple, direct solutions to common problems found in iOS game programming using Swift. Whether you’re stuck figuring out how to give objects physical motion, or just want a refresher on common gaming-related math problems, you’ll find simple, straightforward answers, explanations, and sample projects.
This book is part tutorial and part reference. It’s something you’ll want to keep handy to get new ideas about what’s possible through a series of recipes, as well as for a quick guide to find answers on a number of topics.
Audience
We assume that you’re a reasonably capable programmer, and that you know at least a little bit about developing for iOS: what Xcode is and how to get around in it, how to use the iOS Simulator, and the basics of the Swift programming language. We also assume you know how to use an iOS device. We don’t assume any existing knowledge of game development on any platform, but we’re guessing that you’re reading this book with a vague idea about the kind of game you’d like to make.
This book isn’t based on any particular genre of games—you’ll find the recipes in it applicable to all kinds of games, though some will suit some genres more than others.
Organization of This Book
Each chapter of this book contains recipes: short solutions to common problems found in game development. The book is designed to be read in any order; you don’t need to read it cover-to-cover, and you don’t need to read any chapter from start to finish.
Each recipe is structured like this: the problem being addressed is presented, followed by the solution, which explains the technique of solving the problem (or implementing the feature, and so on).
Following the solution, the recipe contains a discussion that goes into more detail on the solution, which gives you more information about what the solution does, other things to watch out for, and other useful knowledge.
Publisher : O’Reilly Media; 3rd edition (November 20, 2018)
Language : English
Paperback : 347 pages
ISBN-10 : 149199908X
ISBN-13 : 978-1491999080
Item Weight : 1.38 pounds
Dimensions : 7 x 0.7 x 9.1 inches
Price: $30.60